If your team is outnumbered, you can gank the enemy, and if you are less in number, do not bother to attack them. I believe that your target should be dead now, and if not, chase him until your team gets him. And also your partner should harass the target too! The time the Snowball hits your target, he will be stunned, and that's the time to kill him, so now you can straight to punch your enemy in the face. if your target is too far, the ball will stop before it hit the target, so make sure the range between you and your enemy isn't too far away.ħ. You can cast the Ice Shards to block the enemy's way and prevent him to run away.Ħ. Cast your ultimate: the Walrus Punch so after you arrive on your target you can immedately punch enemy in the faceĥ. Keep in mind that you can't always roll together with your ranged carry, it will be too dangerous for her/him.Ĥ. Prepare the gank by assemble in one place with your team because you and your partner will roll together in the Snowball. Prepare Dust, Sentry Wards, or Gem if you will gank an invisible hero like Rikimaru, Clinkz, or Nyx Assassinģ. Comunicate with your teammates about who should be ganked, you should focus fire on 1 hero in a gank, because if you don't communicate well then you may attack the A person and your teammates attack the B person, and that is a bad gank and can lead to failure on getting the kill.ī. So if you want to initiate in a gank, what you need to do is:ġ. Don't forget to buy the Smoke of Deceit to hid from enemy's Observer Ward. Mid game is the ganking time! Everybody will roam around the map and find somebody to kill. Observer Ward is needed here, so your team's support should provide it. And then after the Snowball hit the target, you can block enemy's way to run by using the Ice Shards.Īlso keep your eye on the area where enemy may gank you, so you can retread immediately fi they want to gank you. If you see that your enemy is in a bad position, like if your team have stacked 2 wave of creeps or he is late to move from your creeps wave, then you can initiate a gank by using the Snowball to the targetted enemy hero. If you are the farmer, a Quelling Blade may help you get more last hits and denies. But if you becoming a support for the carry, just danying the creeps is enough. On early game, you may need some farm to buy some items. And finally he have a skill to reduce enemy's speed. he also have a wall to prevent enemy from escaping. He have a mighty punch to deal massive damage in each clash. He have a skill to roll together with his friends and then knock down his target. Tuskar is an initiator hero that needed to start a clash. He proposed a wager to the fighter: seek out the biggest battle he could find, survive, and win it for whichever side he chose. As skilled as he was, Ymir had never taken part in a real battle, never tested himself against the indiscriminate death and chaos of war. ![]() Horrified at the damage to his tavern and desperate to avoid another brawl, the barkeep had an idea. The Tusk was pleased at the prospect, but none could think of a bet bigger than the one he just conquered. No sooner had the defeated regained consciousness than the cries for double-or-nothing rang out. The Tusk boasted and toasted his victory as he emptied his brew. What started as a simple bar bet of supremacy ended with four regulars, a blacksmith, and six of the Frost Brigade's best soldiers writhing against the shards and splinters of almost every bottle, mug, and chair in the building. ![]() There stood Ymir, the Tusk, the Terror from the Barrier, the Snowball from Cobalt, the only fighter to have bested the Bristled Bruiser in a fair fight, and now the last man standing in Wolfsden Tavern.
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